The one stop shop for your Roblox game.
Everything it takes to run a live game, in one place: bugs, tickets, appeals, moderation, analytics and your economy. And it learns your game as you go, so you can ask it anything.
Ask it anything about your game.
Why is nobody buying the new sword? What did the last update break? Where are all these coins coming from? Ask in plain words and get a straight answer, all the way down to the line in your code.
Every bug report comes with the answer.
Players report bugs right from your game and every report of the same bug lands on one card. Pick it up yourself, or press one button for the cause, the exact lines in your scripts and the fix. Mark it fixed and everyone who reported it hears back, right in their game.
It keeps an eye on the whole game, not just the bugs.
Your economy, your errors, your players and every update. When something is off, it tells you what, where and since when, in plain words.
Answer players right in their game.
Account help and ban appeals come in from your game too, each with the player's record next to it. Your reply lands in their game.
Your game today
Needs you
3 ban appeals waiting for a reply
Pet disappears after rejoining, 9 reports today
Coins made in Meadow World are 4 times normal since version 212
They're trying to. 1,240 players opened it in the shop since Tuesday's update and only 3 got it. 23 of them reported the Buy button doing nothing.
The server looks the price up in the old price list, and the Space Sword isn't in it, so every purchase is turned down without a word.
ServerScriptService.Shop.BuyHandler, line 58
FixLook the price up in ShopItems instead. The 23 players who reported it will hear back when you mark it fixed.
Athena
What looks off in your game right now, in plain words.
Started with version 212, with the accounts behind it listed.
Mostly on phones. The same thing players report as "Shop buy button does nothing".
Down from 71 to 58 percent since version 211. Most stop at the door to the first world.
Since the music change in version 212. Nothing to do here.
Milo (@milo_builds)
i got banned for trading but i only traded my friend, he gave me the wings back after
Your reply Draft
Hi Milo, we checked the trade with your friend and it was fine, so the ban is lifted. Sorry about that, and have fun!
Your game, the tool, and the intelligence
Three parts, one place. The first two are the whole product on their own. The third is there when you want it.
Your game in one place
Every bug report, ticket and appeal, your errors and crashes, your players and your economy, and every version. Next to each other, kept, so nothing takes five tabs to piece together.
The tool your team works in
A bug board, replies that land in the player's game, bans with undo, a role for everyone and a log of who did what. Use it in the browser or from your code editor.
The intelligence
It works from all of it at once. It explains a bug down to the line, answers anything you ask about your game, drafts replies to players, and after an update tells you what broke and why. With your OK it reads your code, which is what lets it point at the exact line. Without it, nothing of your code ever leaves Studio.
One card per bug, with a name you can actually read
Players report bugs from inside your game. Every report of the same bug lands on one card, with a short plain name, how many players hit it and on what. Someone picks it up or gets it assigned, and it moves from Open to In progress to Fixed. When it's fixed, every player who reported it gets told in their game, so they know you listened. Open a card and you also see what that player's server logged right when they reported it.
i press buy and nothing happens
buy button broken on the new sword??
Bug Reports
Open
3In progress
2Fixed
2Seven bugs, not seventy reports. Pick one up or hand it to someone, and you always see who has what.
Everything else your team does every day
The bug board is one part of it. Tickets, appeals, bans, every update and your numbers sit right next to it, and all of that works without us reading your code.
Tickets and appeals
Account help and ban appeals come in from your game too. Each one shows the player's record, and your reply lands in their game.
Moderation
Game bans with a reason and a length, and undo for when you got one wrong. Every ban is logged, so you always know who did what.
Athena
Keeps an eye on your whole game, all day: errors, bugs, tickets, players, revenue, crashes and your economy. When something looks off it tells you in plain words, here and in your Discord.
Analytics
Players, money and performance for every version, kept next to the bug reports, not lost after a few weeks.
Economy
Every currency you log with Roblox's economy events: what players earn, what they spend and on what, and what they're holding. If something looks off, you hear about it.
Every update
Every version you publish gets set against the one before, so you can see what it did. From Indie up, the intelligence also looks at the whole game and tells you what broke and why.
Your code
Browse and search every script in every place, in one place, without opening Studio. It's only there if you let RoMirror read your code.
Your team
Everyone signs in with their own Roblox account and gets a role that fits the job. Support sees tickets, devs see code, and every change is logged.
In your code editor
RoMirror's MCP server works with Claude Code, Cursor and Codex. Read what players wrote, move bugs and ask about your game without leaving your code.
Want the answer too? Press Explain this bug
Switch it on when you want it, off when you don't, and everything above works exactly the same. On a bug it works it out from your game's own code. You can watch it go, and when it's done you get what players see, the cause, the exact lines in your scripts, how to check it yourself in Studio, and the fix.
- It tells you how sure it is, and gives you a way to check before you change a line.
- It points at the exact lines in your own scripts, quoted, so you can go straight there.
- The answer stays on the card, so whoever picks the bug up starts from it.
It knows your game, every place of it
It learns how your game fits together, place by place, from the code to the economy, and it gets better every time it looks at something. You can see what it knows whenever you like, in plain words.
What it knows
What RoMirror understands about your game. It gets better every time it explains a bug.
Updated 2 hours ago
Lobby
Where everyone spawns. The shop, daily rewards and the portals to each world.
Meadow World
The first world. Pets follow you around, collect coins and level up.
Boss Arena
A timed boss fight for up to eight players, with its own music and rewards.
Your code stays yours
What we promise about your game and your players.
- Stored encrypted, on AWS in the US.
- Nobody at RoMirror can open it by default, and every access is logged.
- Never used to train any model, ours or anyone else's.
- Never shared with another studio. What it learns about your game stays with your game.
- Yours to delete. Delete it any time and it's gone.
Your players stay in your game
We never link a player across games or send their data to social or chat platforms. What players write in a report or ticket is kept only to answer them.
Nothing happens without you
Your code is only read if you say so. Bans stay off until you allow them. Replies start as drafts. Anything can be undone, and erasure requests are honored.
Built by people who run a live game
From Starline Media. We run a big Roblox game ourselves, and we built this for it first.
The whole tool on every plan
One monthly price per game. The player counts are a guide to which plan fits your game. What changes is how much intelligence you get and how big your team can be.
- The whole tool
- Up to 300 reports a month
- Up to 5 people on your team
- Up to 3 games
- Intelligence on 5 bugs and 10 questions, one time
- The whole tool, no limit on reports
- Up to 5 people on your team
- Intelligence on 30 bugs, 300 tickets and 100 questions a month
- A look at the whole game after an update, when you press the button
- The whole tool, no limit on reports
- Your whole team, no limit
- Intelligence on 150 bugs, 2,000 tickets and 500 questions a month
- A look at the whole game after every update, automatic
- The whole tool, no limit on reports
- Your whole team, no limit
- Intelligence on 600 bugs, 10,000 tickets and 2,000 questions a month
- A look at the whole game after every update, automatic
- Priority help from our team
It only reads your code if you let it. On the paid plans it starts again every month, and if you use it up it pauses until then, or move up a plan. On Free it's a one time amount, to see it work. Everything else keeps working, and there's nothing extra on your bill, ever.
Over 1,000,000 monthly players, or several games. Intelligence sized to your game, all your games on one account, a named engineer and hands-on setup, uptime and response times in writing.
Bring it to your game
Continue with Roblox and you're setting up your game right away. Free to start, no card needed.
Start free