For Roblox studios

The one stop shop for your Roblox game.

Everything it takes to run a live game, in one place: bugs, tickets, appeals, moderation, analytics and your economy. And it learns your game as you go, so you can ask it anything.

Ask it

Ask it anything about your game.

Why is nobody buying the new sword? What did the last update break? Where are all these coins coming from? Ask in plain words and get a straight answer, all the way down to the line in your code.

Bug reports

Every bug report comes with the answer.

Players report bugs right from your game and every report of the same bug lands on one card. Pick it up yourself, or press one button for the cause, the exact lines in your scripts and the fix. Mark it fixed and everyone who reported it hears back, right in their game.

The whole game

It keeps an eye on the whole game, not just the bugs.

Your economy, your errors, your players and every update. When something is off, it tells you what, where and since when, in plain words.

Tickets and appeals

Answer players right in their game.

Account help and ban appeals come in from your game too, each with the player's record next to it. Your reply lands in their game.

1Sign in with Roblox→2Add your game→3Add the plugin→4Connect Roblox→5Your team and planUse our report screen as it is, or skip it and send reports from your own UI. Rojo works too.
RoMirror/Home

Your game today

48,210Players today
7Open bugs
12Tickets waiting

Needs you

Tickets

3 ban appeals waiting for a reply

Bugs

Pet disappears after rejoining, 9 reports today

Economy

Coins made in Meadow World are 4 times normal since version 212

RoMirror/Ask
Why is nobody buying the Space Sword?

They're trying to. 1,240 players opened it in the shop since Tuesday's update and only 3 got it. 23 of them reported the Buy button doing nothing.

The server looks the price up in the old price list, and the Space Sword isn't in it, so every purchase is turned down without a word.
ServerScriptService.Shop.BuyHandler, line 58

FixLook the price up in ShopItems instead. The 23 players who reported it will hear back when you mark it fixed.

What did the last update break?Where are all these coins coming from?Which bugs hit the most players?
Ask anything about your game
RoMirror/Bug Reports
RoMirror/Athena

Athena

What looks off in your game right now, in plain words.

EconomyCoins made in Meadow World are 4 times normal

Started with version 212, with the accounts behind it listed.

ErrorsShop errors doubled after Tuesday's update

Mostly on phones. The same thing players report as "Shop buy button does nothing".

PlayersFewer new players finish the tutorial

Down from 71 to 58 percent since version 211. Most stop at the door to the first world.

PerformanceBoss Arena runs smoother on phones

Since the music change in version 212. Nothing to do here.

RoMirror/Tickets
Ban appeal

Milo (@milo_builds)

From your game · 20 minutes ago
Playing for 2 years14 purchases1 ban, 3 days ago

i got banned for trading but i only traded my friend, he gave me the wings back after

Your reply Draft

Hi Milo, we checked the trade with your friend and it was fine, so the ban is lifted. Sorry about that, and have fun!

Send to their gameLift ban
How it fits together

Your game, the tool, and the intelligence

Three parts, one place. The first two are the whole product on their own. The third is there when you want it.

Your game in one place

Every bug report, ticket and appeal, your errors and crashes, your players and your economy, and every version. Next to each other, kept, so nothing takes five tabs to piece together.

The tool your team works in

A bug board, replies that land in the player's game, bans with undo, a role for everyone and a log of who did what. Use it in the browser or from your code editor.

The intelligence

It works from all of it at once. It explains a bug down to the line, answers anything you ask about your game, drafts replies to players, and after an update tells you what broke and why. With your OK it reads your code, which is what lets it point at the exact line. Without it, nothing of your code ever leaves Studio.

Bug reports

One card per bug, with a name you can actually read

Players report bugs from inside your game. Every report of the same bug lands on one card, with a short plain name, how many players hit it and on what. Someone picks it up or gets it assigned, and it moves from Open to In progress to Fixed. When it's fixed, every player who reported it gets told in their game, so they know you listened. Open a card and you also see what that player's server logged right when they reported it.

RoMirror/Shop buy button does nothing
Milo@milo_builds12 minutes ago

i press buy and nothing happens

MobileVersion 212
Sky@skyblox2240 minutes ago

buy button broken on the new sword??

PCVersion 212
RoMirror/Bug Reports

Bug Reports

Search bugs
All 7Open 3In progress 2Fixed 2

Open

3
Shop buy button does nothing23reports from 19 players · 12m agoMobile 14PC 5version 212Explained
+Falls through floor near spawn12reports from 11 players · 1h agoPC 7Mobile 4versions 210 to 212
Music too loud in lobby6reports from 6 players · 3h agoTablet 3PC 3version 212

In progress

2
AVPet disappears after rejoining9reports from 8 players · 40m agoMobile 5Console 3version 212Explained
JNQuest tracker stuck at 4 of 54reports from 4 players · 5h agoPC 2Mobile 2version 211

Fixed

2
AVLeaderboard shows the wrong names15reports from 14 players · 2d agoPC 9Mobile 6version 210Explained
MKSettings menu won't close on mobile7reports from 7 players · 3d agoMobile 7version 209

Seven bugs, not seventy reports. Pick one up or hand it to someone, and you always see who has what.

The tool

Everything else your team does every day

The bug board is one part of it. Tickets, appeals, bans, every update and your numbers sit right next to it, and all of that works without us reading your code.

Tickets and appeals

Account help and ban appeals come in from your game too. Each one shows the player's record, and your reply lands in their game.

Moderation

Game bans with a reason and a length, and undo for when you got one wrong. Every ban is logged, so you always know who did what.

Athena

Keeps an eye on your whole game, all day: errors, bugs, tickets, players, revenue, crashes and your economy. When something looks off it tells you in plain words, here and in your Discord.

Analytics

Players, money and performance for every version, kept next to the bug reports, not lost after a few weeks.

Economy

Every currency you log with Roblox's economy events: what players earn, what they spend and on what, and what they're holding. If something looks off, you hear about it.

Every update

Every version you publish gets set against the one before, so you can see what it did. From Indie up, the intelligence also looks at the whole game and tells you what broke and why.

Your code

Browse and search every script in every place, in one place, without opening Studio. It's only there if you let RoMirror read your code.

Your team

Everyone signs in with their own Roblox account and gets a role that fits the job. Support sees tickets, devs see code, and every change is logged.

In your code editor

RoMirror's MCP server works with Claude Code, Cursor and Codex. Read what players wrote, move bugs and ask about your game without leaving your code.

Intelligence

Want the answer too? Press Explain this bug

Switch it on when you want it, off when you don't, and everything above works exactly the same. On a bug it works it out from your game's own code. You can watch it go, and when it's done you get what players see, the cause, the exact lines in your scripts, how to check it yourself in Studio, and the fix.

1Press the button
2Watch it work
3Read the answer
  • It tells you how sure it is, and gives you a way to check before you change a line.
  • It points at the exact lines in your own scripts, quoted, so you can go straight there.
  • The answer stays on the card, so whoever picks the bug up starts from it.
Your game

It knows your game, every place of it

It learns how your game fits together, place by place, from the code to the economy, and it gets better every time it looks at something. You can see what it knows whenever you like, in plain words.

RoMirror/What it knows

What it knows

What RoMirror understands about your game. It gets better every time it explains a bug.

3Places it knows
48Things learned about your game
9Bugs explained

Updated 2 hours ago

Lobby

Where everyone spawns. The shop, daily rewards and the portals to each world.

Meadow World

The first world. Pets follow you around, collect coins and level up.

Boss Arena

A timed boss fight for up to eight players, with its own music and rewards.

Your data

Your code stays yours

What we promise about your game and your players.

  • Stored encrypted, on AWS in the US.
  • Nobody at RoMirror can open it by default, and every access is logged.
  • Never used to train any model, ours or anyone else's.
  • Never shared with another studio. What it learns about your game stays with your game.
  • Yours to delete. Delete it any time and it's gone.

Your players stay in your game

We never link a player across games or send their data to social or chat platforms. What players write in a report or ticket is kept only to answer them.

Nothing happens without you

Your code is only read if you say so. Bans stay off until you allow them. Replies start as drafts. Anything can be undone, and erasure requests are honored.

Built by people who run a live game

From Starline Media. We run a big Roblox game ourselves, and we built this for it first.

Pricing

The whole tool on every plan

One monthly price per game. The player counts are a guide to which plan fits your game. What changes is how much intelligence you get and how big your team can be.

Free
To try it on your game
$0 /month
  • The whole tool
  • Up to 300 reports a month
  • Up to 5 people on your team
  • Up to 3 games
  • Intelligence on 5 bugs and 10 questions, one time
Start free
Indie
Up to 10,000 monthly players
$49 /month
  • The whole tool, no limit on reports
  • Up to 5 people on your team
  • Intelligence on 30 bugs, 300 tickets and 100 questions a month
  • A look at the whole game after an update, when you press the button
Get started
Studio
Up to 100,000 monthly players
$199 /month
  • The whole tool, no limit on reports
  • Your whole team, no limit
  • Intelligence on 150 bugs, 2,000 tickets and 500 questions a month
  • A look at the whole game after every update, automatic
Get started
Live
Up to 1,000,000 monthly players
$699 /month
  • The whole tool, no limit on reports
  • Your whole team, no limit
  • Intelligence on 600 bugs, 10,000 tickets and 2,000 questions a month
  • A look at the whole game after every update, automatic
  • Priority help from our team
Get started
Intelligence is included in every plan

It only reads your code if you let it. On the paid plans it starts again every month, and if you use it up it pauses until then, or move up a plan. On Free it's a one time amount, to see it work. Everything else keeps working, and there's nothing extra on your bill, ever.

Enterprise

Over 1,000,000 monthly players, or several games. Intelligence sized to your game, all your games on one account, a named engineer and hands-on setup, uptime and response times in writing.

Talk to us

Bring it to your game

Continue with Roblox and you're setting up your game right away. Free to start, no card needed.

Start free